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My Kernel v0.1.0
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Console used during kernel initialization. More...
#include <console.h>
It is necessary to use a more primitive console structure during the kernel initialization process, as some necessary features for the regular console may not be properly setup yet (e.g. memory allocation and vfs traversing).
Keep in mind that the callbacks for this console should not use such features and should keep things to the bare minimum (writing, nothing more).